Thursday, July 25, 2013

Bones

I'm surprisingly somewhat on track of where I want to be. I'm almost done rigging the model from scratch and should be able to start animating next week. That's about it for updates on the project. Oh, and here's a screenshot of the boney mesh. I just have to find a tutorial on how to apply some inverse kinematics (that's me trying to sound smart) and attach the bones to the mesh. Right now the mesh and bones are still separate entities.


Ingrid Parena
Graphics Intern

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